We’ll be opening a game engine that has more than a decade of work (and several iterations) as MIT license soon.
It’s not an engine made by hobbyists, this is a production tool used to develop and publish plenty of games for PC, Consoles and Mobile. It’s currently in beta stage, meaning it’s feature complete and fully usable, but lacks very little fine tuning and testing. It has a similar feature set to Unity (little less stuff on 3D front, much more stuff on the 2D front, debugging). and runs on all the popular desktop and mobile platforms, as well as on the web (through asm.js).
Unlike almost any other game engine with this level of features, the editor runs fine in Linux, as well as Windows and OSX, and supports one click deploy.
looks great! Looking forward for the release. I will absolutely try this engine! I hope the workflow with blender will be smooth!
Until now I always only used the bge for my projects! Maybe this can change in the future…
You know, it hasnt been mentioned yet, but I wonder what programming language(s) does godot support?
I am hoping it has C# or LUA (both very friendly languages for game development), but that is wishful thinking.
The screenshot suggests something similar to java?
I forgot the source, but it’s C++ and a custom lua-like language for scripting.
I don’t like custom undocumented things (except, hypocritically, when I make them myself), so I hope a C++ API gets exposed sooner or later. The engine seems very interesting though, I hope the wait will be shorter than for its dramatic counterpart.
Edit: Yep, just checked, it’s called GDScript. There’s also an alternative in the form of Squirrel and apparently a custom shading language too.
GDScript looks kinda like a limited Python. Not terrible, but Lua/Python/C# would have all been better. Squirrel is depreciated, and so I doubt any support will come down the pipe from the original dev. Overall it is rather nifty.
Ton tweeted about it, so I gave it a spin today. It ran out of the box on manjaro linux. The 3d viewport had some issues but otherwise- it seems flawless. I love the demos.
Havent tried the compiler yet but it’s really promising.
The documentation is not very detailed though- it just lists functions. I am going to wait for cgcookie to pull out a couple of tutorials at some point.
HI there.
In January 22, I got in touch with Juan Linietsky (the autor), and he gave me the link to download, but I couldn’t make it work in both PC at home with window XP and Vista. It just crash, but the one I download yesterday, once I try to execute the program, my antivirus pop up a menu saying that there was an extremly dangerous virus in that file .exe …so I let the antivirus delete and reestart my PC that look not less then five minutes, when normally take no more than two minutes or so. Any idea ?
There’s no virus. Antivirus software isn’t very intelligent.
I know, but the first two attempts just crash, and I have lately had several annoying toolbars that put icons in the browser . I will give it another try.
^ That sounds like programs that install toolbars when you go to install things. Godot doesn’t use an install, though, and I’m pretty sure it’s safe and without viruses.
does anyone else here on this forum use windows vista or xp?
Godot is open source , so this toolbar story sounds plain crazy to me. Of course I can’t be bothered to restart into windows 7 to see myself. The linux version works just fine
what antivirus software are you using? Why are you still on vista?