I’ve been using Blender for a little while and found it great to use and much easier to understand that some of its competitors.
Through YouTube video tutorials and tutorials on www.blenderguru.com, I have learned a lot including how to add texture and materials to models.
Recently I modelled a sci-fi space scene: A large space ship and a smaller shuttle (for scale). Everything looks good and I am relatively satisfied with what I’ve done but I want to get into compositing in order to add special effects to the models. From the rear of both ships I have afterburner cones that have a gradient material added to them and at the front of the main ship I have a light beam shooting forward. These are the items I wish to post process and add effects to, like blur and glare.
I tried to follow a blenderguru video on the subject but it didn’t really help as much as I would have liked as I need someone to explain how the compositor works.
I have questions:
- Do I have to separate the afterburners from the light beam and place them on separate layers?
- Should I separate the background image plane from the spaceships and place them on separate layers?
- Should all the layers be placed on individual render layers and then be individually rendered before opening the compositor?
- In setting up the nodes for compositing, should I add a render layer node for each render layer, and if so how do I link all of them and their individual effects node to the final composite node? (I guess I need a street map!)
If anyone can help and give me advice, suggestions or point me in the right direction, I would appreciate it.
Thanks:yes: