Going Nuts

Been working on a fasteners library that I’ll use in the future, rather than modelling everything from scratch (almost) every time. Starting with nuts!

There’s a lot of images/vid. You can find the images here:
https://www.artstation.com/artwork/xJeqAm
And the 4K video here:





Details:
There are 6 types of nuts: regular, nylock, flynut, castellated, kep, and flange.
They come in 3 flavors: Stainless steel, galvanized steel, and black-oxide-coated steel.

The stainless variants were made entirely in blender. The galvanized and black-oxide variants were textured in substance painter. Needless to say, those are very different workflows.

Here’s the node setup for the blender-made shader:

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So you gone nuts :slightly_smiling_face:
Nice stuff… well, your work are very detailed, so this level of details on such small - insignificant part do not surprise me. Most people just use integrated bolts in Blender or fake it with decails.
Love to see what is next.

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