Been working on a fasteners library that I’ll use in the future, rather than modelling everything from scratch (almost) every time. Starting with nuts!
There’s a lot of images/vid. You can find the images here:
And the 4K video here:
There are 6 types of nuts: regular, nylock, flynut, castellated, kep, and flange.
They come in 3 flavors: Stainless steel, galvanized steel, and black-oxide-coated steel.
The stainless variants were made entirely in blender. The galvanized and black-oxide variants were textured in substance painter. Needless to say, those are very different workflows.
Here’s the node setup for the blender-made shader: