Gold Ring with Rubies


So I think I have working shaders for Diamonds, Sapphires and Rubies.
Thanks so much for the help @moony and @sizzler!
Next step I think I need to Figure out Emeralds.

Glad I could help! You should be able to tweak the ruby coloration by adjusting the color ramp. The colors in the ramp are directly opposite of the resulting colors in the color wheel.

For the emerald you could try just changing the ior, colors, and lowering the density by about half, but I don’t know if that will look right?

I might need to fiddle a bit with this one, but it’s not bad.

Hi @sizzler & @moony
So I have a question that you guys might be able to help me with.
If I were to sell a diamond ring for instance, in the blend-file I would have the perfect material thanks to you guys, but in FBX and OBJ I am not sure how to tackle this, what a potential buyer would expect.
I am not sure I could create any such material by baking or anything like that, it does not seem likely.
Anyways, any tips or guidance is appreciated.

Procedural materials are highly dependent on the renderer. If you wanted to make it general purpose for selling, you’d need to make different versions of a shader for many different renderers. There’s no way to encode a cycles material into the model or texture.

That was what I was afraid of. Thanks @sizzler