I recently stumbled across this 1994 sculpture by William Hunter in the Luce Foundation Center for American Art, and I think it’s intriguing.
Now I want to model it. It will be a challenge for me, but I’m thinking I’ll start with a UV sphere, rotate one of the poles about the z-axis with smooth proportional editing fall-off so the grooves will be spiral-ish, and after that I’m lost as to how I should proceed.
Help please?
[Note, the image below is a reference image, not anything to say “good job” about yet. . .]