People are probably tired (hehe) of all these cars being made, but I hope you have room for one more.
I’m pretty new to blender. Started this summer, but since I have been traveling a bit I haven’t sat down with it as much as I want to. I’m posting this partly because I think it will push me to work harder and get results. Feedback and tips are also great!
I have done a couple of tutorials, and watched even more. Mostly played around a lot trying to get the basics of everything. While I feel I’ve learned a lot, I’m now stuck with a lot of projects that I’ve started but not finished. Mostly because I think I might have been overshooting my skills a bit. Ihave actually gotten quite far with an Aston Martin I’ve been modeling, but I left that one and started over again with this Golf. Probably pick it up again at some point.
So with my introduction out of the way here’s what I’ve got so far. I’m still not quite sure where I will take it. Maybe just go for the original look or maybe a custom-built look (lowered, body kit++). I’ll see how great it ends up.
I would love to make a post-apocalyptic (ala Mad Max) modification after I’m done with the original version. Add some weapons and shit. That way it might be able to push it into Unreal Engine/Unity and make it driveable and shootable. Anyway, thats for when I’m done with the car itself.
Here are some wireframes and WIP-renders I have laying around.
I think the topology is OK so far, but some areas are more difficult than others. Trying to save them for last, and get the bigger and easier things first. Most of my problems earlier have been going too detailed some places, and then creating a bunch of problems when creating loop cuts and such other places. Workflow is hard.
(The wheels are just placeholders, so don’t mind them).
Definitely on the right track! I’m also modeling a Mk1 at the moment, so I know what you mean about some parts being oddly difficult. Particularly I found the area around the side windows to be tricky. Your topo looks pretty good, so keep on going! Are you going to model the interior and everything as well?
Thanks for the feedback! Nice to hear someone else modeling that car. It is quite iconic, so I bet it’s a rather popular car to model.
I want to model the insides as well, but it might just be reeally low-poly and just put some image-textures on there. And if I’m not tired of this project by then I can model the insides.
If I proceed with my post-apocalyptic idea I will have to model the insides, but not like the original golf. I’m thinking with seats from the Porsche 944, and some other things.
This looks great! And as it happens I was also thinking of doing a post apocalyptic / offroad sort of thing with my Audi S7 with things like heightened body with larger tires, external roll cage and large lights and a scratched up car paint
Can’t wait to see how it turns out! Maybe when we are both done we can import them both into one blender scene and make an image of them both together ? that would be awesome!
Thanks for the feedback! Love to work on the Golf. Just want to get the base down first, so I can start customizing it and adding detail. I don’t wanna get too detailed early on. Wanna try to keep same level of detail all around before I move on.
Desertpenguin10: If you that car, It would indeed be awesome to pose them up against each other. Doesn’t matter if one is better than the other, will be cool either way.
I am new, and I don’t always have much spare time to work on it, so I hope you all will be patient with me! Today I got the basis of the front door with window ready, and I just got started with the front grill. Just missing the Logo and lights there