The following pictures show a boolean operation I did with booltool 0.2. The model looks very clean, but since there are so many discussions about good modeling practices, I wanted to ask if this is a correct and consistent way to model an object.
The 2 faces surrounding the opening are obviously ngons.
If I model for a game engine, I understand quads are very important. Can someone also please show me the best way I would create this same object, but keeping it useful for a game engine?