I’ve imported a lightwave model into blender… see this thread…
The model is composed of 130 objects, and over 8,800 vertices. I am going to have add more vertices to correct topology problems with the mesh I spoke about in that thread, so here’s my questions…
Should I seek to reduce the amount of vertices? I will be adding more while converting this to a mesh with good topology for blender. So how many vertices are too many for a rendered animation? (I know, depends upon how mush horsepower your puter has and you can fake stuff like backgrounds with compositing) But what’s a good detailed model’s vertice count? Where should I be at for a jet airplane??
Thanks for any and all help,