I’ve got asteroids and a space ship. All asteroids are currently rigid body with convex collision bounds. This is the only option I’ve found that prevents players from either flying into part of the asteroid mesh, or colliding just by being near it but not truly connecting.
My problem is that I want to have at least 100 or so asteroids on screen at any given time (It’s part of a dynamic playing field) and with convex hull my physics goes to about 90% and causes fps to drop to 10 or lower. This is with 99 rigid bodies floating in space un-moving and the player colliding with a single asteroid. It just doesn’t seem right, but regardless I have to change something. Any thoughts?
Also, I’d like to post my .blends on occasion if it’s needed, but so far I’ve been unable to do so while keeping textures in tact. How do I do this? (sorry for the double question, but if someone wants the .blend I’d like to be able to provide the entire thing).