I’m finally starting to play with textures and such, and I found a lot of great video tutorials about the ‘how-to’ aspect of it… Press this, do that… etc…
But I didn’t come across any basic tutorial that teaches you how to ‘think’ when placing seams… :spin:
Do you guys know of a good tutorial about the strategic placement of seams please?
Unfortunately one of the greatest weaknesses of FOSS is the lack of documentation and training. There’s lots of great training for Blender but as you’ve mentioned it’s mostly specific how-tos rather than more general understanding. Have a look at the credentials of the guy who developed that tutorial. No one with that experience is using Blender. I personally think it’s one of the biggest issues Blender needs to face to become mainstream.
The way I learned (am learning) uv unwrapping was to just sit down one saturday and start with a cube. I would play with different seams, different views, then I moved to a sphere, then to the monkey, then I started making shapes and playing with those.