Google sketcup models to blender

I would like to know how you can actually get a google skp model into blender.
I tried doing it through exporting it as a kmz into a dae file but all blender says is: “This file is a google earth 4 format and isn’t working at the moment” Does anyone know how to just get it in to blender through google earth 4 (kmz) or google earth (kmz) otherwise how do I export as a google earth 3 format its not possible from what I see.
I tried the scripts but only get nothing.

Help out here please and thanks.

http://jmsoler.free.fr/didacticiel/blender/tutor/py_import_kml-kmz_en.htm
though that may be the wrong way round for what you want

Thanks for that but i’ve tried this.
I really need to know how on earth I’ll export from google to blender as a google earth 3 kmz format , you see my only options are google earth 4 or just google earth format but no 3.
Please help out and thanks.

Help out really need to know this.

Help out please really need this I ve searched but got nothing sufficient.

I really do not recommend using Sketchup Models for usage in the GE because there are a lot of things that are weird. There are about 3 objects that actually work, but another 10-20 random ones that are really just a line or a face. It is very annoying. There are some polygon issues making some really small pollys that are hard for the GE to calculate. This is what happened to My demo. We used a castle model made in Sketchup and once I got everything worked out, it was running on a very low framerate.

This isnt really a solution but if I can have the file, ill convert it with my set up(its working fine):slight_smile:

The export option “Google Earth .kmz” is the original version (3) of kmz.


http://www.digital-air.co.uk/

Sorry for not really being on topic here, but I’d like to convince you that it is better if you learn how to model using proper applications. SketchUp maybe nice for a quick sketch (its intended use) but creating proper geometry with it is a pain in the ass. When I started doing 3d stuff I used SketchUp but I quickly went on to learn other Programs and Blender. In order to create proper geometry for use ingame you’d have to work very carefully with SketchUp. Back when I used it there was an option to export to DXF so i was able to use that geometry in Unreal Engine. DXF is widely supported but I suppose since Google bought up SketchUp, DXF support has been removed. Maybe its still there in the professional version or you could probably get hold of an old version somewhere. Anyway I really recommend you to learn blender if you’re into this as a hobbyist or 3DsMax or Maya if you’re looking to get professional and complain about blender’s interface. Its really not that hard to learn how to model and there are lots of tutorial videos on the net (greybeards blender videos can give you a good start). If you want to use blenders game engine you’re better off with blender anyway.

Actually I just checked into this, Google SketchUp Professional does support, among others, OBJ Export. This is probably your best choice, as it is well supported. Grab yourself a trial version of Google Earth Professional and use it only to export your models. The trial runs only 480 minutes, but that should be plenty for just exporting the models.
In order to export, go to File->Export->3D Model and choose OBJ. Also make sure that have a copy of all the textures you used in the directory where you exported your OBJ file to. You can export them from the SketchUp Material Editor by choosing “In Model” from the dropdown menu, right click on each texture and choose “Export Texture Image” (Choose JPEG!).
In Blender, go to File->Import and choose Wavefront OBJ from the bottom of the list. The default options should be fine. Click OK. Now you should have your object in blender! Hope this helps you out.