I don’t know what’s happening with the nurbana integration, but I’m fairly sure the sky project died a spectacular death
It was pretty obvious that he was taking an overly ambitious approach that wasn’t really required anyway. All we needed was some procedurally generated clouds that looked nice.
I sure hope I’m proven wrong on that score, but this late in the game, it’s highly doubtful.
Yep, if I correctly remember the choise was between a sky generator and a tool to straight paint textures (color and bumps) on the model in the 3d window. Very sadly the sky generator won.
There was no texture painting proposal (and the choice wasn’t really between the sky generator project and another, the three projects that won simply got the highest votes).
NURBS is unlikely to be finished, it’s been 1.5 years since that summer of code ended.
The particle recode by jahka is already superior to what ever sky gen project did, that skygen guy is not a real coder, if he can not do something why the hell he did a proposal? for the money? I hope sky gen is dead, its good for nothing anyway
with the new particles by jahka you can easily fill a volume with particles and duplicate random objects with alpha maps or what ever technique you want to do for clouds
over volumed? what about sculpt tools, wasn’t it over volumed? or jahka’s work? why is this guy disappeared now that gsoc has ended? without finishing anything? I hope he never comes back to blender community
If he comes back with a decent finished work I’ll eat my words one by one, if not I’m simply right
“Over-vlumed” project reffered to the abilites of coder. I did not want to write it quite explicitely and hard. I think we should not be rude to any one who codes in free time for Blender. Even though he does not finish his work. (Or is here a salary for GSoC?)
“Over-vlumed” project reffered to the abilites of coder. I did not want to write it quite explicitely and hard. I think we should not be rude to any one who codes in free time for Blender. Even though he does not finish his work. (Or is here a salary for GSoC?)
To M@dcow: Nice new atavar
Ooops double post. Sorry. Can aministrator delete this one. I do not know how to do it. Thank you very much.
ZanQdo, that is really unfair, he did produce code, but the results didn’t look as expected, and he had no time to finish it all. Statistics show that most software engineering projects fail (for example 30% cancelled and 50% incomplete, but you find similar numbers everywhere). And that also counts experienced software developers, the particpants in summer of code were students.
I didn’t hear any complaints about the skygen project when it was accepted, only when it started to look like the project would fail. And this is very hard to predict, the proposal looked good, and I’m sure he had every intention to implement it. I think your view on what a coder should be able to accomplish in 3 months is a bit skewed by people like Jahka or Ton who can write good code exceptionally fast, but they are a very small minority of all coders.
I know man but… I’m a freelancer right? so if I get a job offer and I know its too much for me, what should I do? take it? absolutely not! If I take it and can’t make it on time I would be in trouble. Same applies here.
This is the point though, if he knew it would fail, then he wouldn’t have applied. Many software projects start with (even experienced) coders thinking they can finish it, but still fail. It is simply very hard to predict if a software project will succeed or not.
Then writing things like “that skygen guy is not a real coder” or “I hope he never comes back to blender community”, I find misplaced.
brecht has right,not always a projects can go to the end,let’s look at previous summer of code projects,if a remember correctly there were ten(or something similar)projects but only a few were integrated in Blender at the end.For me this is the question,it’s better having many projects that start(without no warranty to be completed)or less,but with more probability to be finished? I really don’t know,this year we don’t have many projects,but the work artificier done on modifiers and the sculpt tool by nicholas are awesome.Maybe for the next year users could vote for the soc,honestly I find the sky generator not so useful,if I remember well there was a proposal for voxel primitive that interested me much more.
You are mistaken. There were many complaints and many people wondered why the skygen was accepted. I wondered why too. I didn’t complain because I didn’t know enough about it to complain. But it was never a popular choice amongst the blender community.