Well actually 2
I’m trying to rig a character i generated in makehuman and I’ve been doing this for about two hours. suddenly i decided to delete the armature modifier, change the armature, name every bone that matters and start rigging again, using the mirror thing.
The problem is, when i get to the weight paint mode I can’t select any bones. I right click on them and blender selects the whole armature, back in object mode.
Can anyone look into this? I uploaded the scene file. it’s compressed and was saved with 2.49
EDIT: Second problem is, i can’t use the brush to weight through the head. The head has teeth but i can’t weight the teeth, only the outer mesh. to weight the teeth I have to go inside the head and brush them one by one in every angle they face. Can i avoid this?
Attachments
Jacques.blend (546 KB)