GP2X Console

Spent a while modelling this console mainly for practice again, but coundl’t help jumping to materials even though it’s missing some major details.

http://primates.ximian.com/~jimmac/stuff/wip-renders/1st.jpg

I wonder if there’s any good solution to loopcutting to add fine details like the speaker holes in my case. I was thinking about splitting the mesh at the face holding the extra detail and using crease ~=1 to make it appear continuous. Any beter solutions?

http://primates.ximian.com/~jimmac/stuff/wip-renders/1st-wire2-wip.png

http://primates.ximian.com/~jimmac/stuff/wip-renders/1st-wire-wip.png

Skydome seems to be actually giving better results faster than ambient occulsion, but I lose all textures like that. I tried googling around for a specific blender2yafray texture tutorial but haven’t found anything. Dear lazyweb, any pointers? :wink:

I wonder if there’s any good solution to loopcutting to add fine details like the speaker holes in my case. I was thinking about splitting the mesh at the face holding the extra detail and using crease ~=1 to make it appear continuous. Any beter solutions?

I found what works nicely is to put a vertex where you want the hole, then bevel just the vertex (Use “Center Bevel” from the python menu), and extrude the resulting face into the model. Now you just smooth it as needed (do this AFTER you’ve cut all your holes) et voila!
You should also be able to uso edges for your slots.

OR
You could just use a bump (nor) map :smiley:

Yafray doesn’t support PNG textures (and maybe others) - try to make them JPG. Maybe that’s yours problem.

Indeed! Targas seem to work fine (with alpha). I kinda thought of targa as being a lot less recognised than PNG, but I guess it’s not generally true.

Alright, with targa everything seems fine and dandy.

http://primates.ximian.com/~jimmac/stuff/wip-renders/2nd.jpg

http://primates.ximian.com/~jimmac/stuff/wip-renders/3rd.jpg