GPU Instancing problem in UPBGE 3.0

Hi, I’m trying to generate some trees using GPU Instancing, but as soon as I start the game, the instances dissapear, Am I doing something wrong, or it isn’t possible? Thanks again for your help.

Here’s a .blend file with an example of what I mean.

GPU_Instancing.blend (837.0 KB)

It is because of the eye beside suzanne which is not checked.
Objects with eye checked will go to kxscene.objects and will be visibled, Objects with eye unchecked will go to kxscene.objectsInactive and won’t be visibled.

Thank you a lot, that was the solution, I was following a tutorial and it mentioned it has to be hidden, but in the tutorial wasn’t used in the game engine.