Hi Guys,
I am looking to pop in a new GPU, i currently own gtx 780 6gb.
I don’t really care for cycles, but do for eevee ii.e. for substance painter.
I mostly do sculpting, modelling and retopology.
The other software i use in my pipeline is:
3dpaint
substance painter
zbrush
gimp
So basically, this is the classic question, whereby i want to push for as many pixels as possible. rendering for stills
Would GPU ram improve the performance of these features.
and with blender 2.8, would GPU be capped at the lowest ram available or would the ram be combined.
eevee will use the ram of your display card, you can combine multiple GPU for speed or ram.
With more VRAM it won’t be faster, but you will be able to use more textures, have better defined shadows ect…
how about sculpting and vram, again any form of rendering is out of the window, as i am not too interested in those features i.e. rendering is a real afterthought, and most would be some stills.
So would sculpting be optimized to use the vram of the gpu in 2.8.
please help
I’m not an expert, but as far as I know, Zbrush mostly uses your CPU for sculpting, not the GPU. Maybe the GPU helps with the display of the model itself (or not?), but the actual sculpting performance is CPU-based.
I’ve heard Blender’s sculpting tools aren’t very fast / optimized compared to Zbrush’s, and as far as I know that won’t change in 2.8, but I don’t know what the GPU-CPU balance is there. I’d bet Blender’s sculpting relies a lot on the CPU as well.