GPU rendering "breaks" objects?

Hi there,

I’ve been using blender for a short while and am having some trouble with the renders.

It works fine with CPU, but using the GPU seems to “break” some objects. It’s not in all my scenes but in the vast majority, and with all sorts of different materials.

Photos for reference.

I’m using amd radeon r5 m432

Please help!

I hazard I guess that the OpenCL code is not that well tested. It certainly is a bug, either in Blender or in your graphics driver. Suggest you create a bug report for Blender.

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