I’m trying to open the Sintel Lite blend file from the Blend Swap site and Blender crashes, so I open it in a console window to find out what messages are output, and I get this:
$ blender sintel_lite_v2_1.blend read blend: /home/user/Blender Work/Blend Swap/sintel_lite_v2_1.blend
GPUShader: linking error:
error: Too many fragment shader texture samplers
blender: ../../../../../src/mesa/program/prog_optimize.c:1306: _mesa_simplify_cmp: Assertion `inst->DstReg.Index < ((1 << 12) - 1)' failed.
Aborted (core dumped)
My distro version of Blender is 2.63, so I tried it on 2.65a (the latest I believe) and:
$ ~/blender-2.65a-linux-glibc211-i686/blender sintel_lite_v2_1.blend
connect failed: No such file or directory
found bundled python: /home/user/blender-2.65a-linux-glibc211-i686/2.65/python
read blend: /home/user/Blender Work/Blend Swap/sintel_lite_v2_1.blend
GPUShader: linking error:
error: Too many fragment shader texture samplers
blender: ../../../../../src/mesa/program/prog_optimize.c:1306: _mesa_simplify_cmp: Assertion `inst->DstReg.Index < ((1 << 12) - 1)' failed.
Aborted (core dumped)
So I’m puzzled why this is coming up?
Strangely, I can render via command line:
$ ~/blender-2.65a-linux-glibc211-i686/blender -b sintel_lite_v2_1.blend -f 1 -o Sintel_ -F PNG -x 1
found bundled python: /home/user/blender-2.65a-linux-glibc211-i686/2.65/python
read blend: /home/user/Blender Work/Blend Swap/sintel_lite_v2_1.blend
Fra:1 Mem:38.66M (0.00M, peak 55.83M) | Preparing Scene data
Fra:1 Mem:63.24M (0.00M, peak 82.34M) | Preparing Scene data
....
....
Saved: /home/user/Blender Work/Blend Swap/0001.png Time: 00:39.59
But then the colours are all wrong (see below)
So, I’m not sure whats going on. Can anyone help?
I’m running Lubuntu for now.