GPUShader Error & Wrong Colours

I’m trying to open the Sintel Lite blend file from the Blend Swap site and Blender crashes, so I open it in a console window to find out what messages are output, and I get this:

$ blender sintel_lite_v2_1.blend read blend: /home/user/Blender Work/Blend Swap/sintel_lite_v2_1.blend
GPUShader: linking error:
error: Too many fragment shader texture samplers
blender: ../../../../../src/mesa/program/prog_optimize.c:1306: _mesa_simplify_cmp: Assertion `inst->DstReg.Index < ((1 << 12) - 1)' failed.
Aborted (core dumped)

My distro version of Blender is 2.63, so I tried it on 2.65a (the latest I believe) and:

$ ~/blender-2.65a-linux-glibc211-i686/blender sintel_lite_v2_1.blend 
connect failed: No such file or directory
found bundled python: /home/user/blender-2.65a-linux-glibc211-i686/2.65/python
read blend: /home/user/Blender Work/Blend Swap/sintel_lite_v2_1.blend
GPUShader: linking error:
error: Too many fragment shader texture samplers
blender: ../../../../../src/mesa/program/prog_optimize.c:1306: _mesa_simplify_cmp: Assertion `inst-&gt;DstReg.Index &lt; ((1 &lt;&lt; 12) - 1)' failed.
Aborted (core dumped)

So I’m puzzled why this is coming up?

Strangely, I can render via command line:

$ ~/blender-2.65a-linux-glibc211-i686/blender -b sintel_lite_v2_1.blend -f 1 -o Sintel_ -F PNG -x 1 
found bundled python: /home/user/blender-2.65a-linux-glibc211-i686/2.65/python
read blend: /home/user/Blender Work/Blend Swap/sintel_lite_v2_1.blend
Fra:1 Mem:38.66M (0.00M, peak 55.83M) | Preparing Scene data
Fra:1 Mem:63.24M (0.00M, peak 82.34M) | Preparing Scene data
....
....
Saved: /home/user/Blender Work/Blend Swap/0001.png Time: 00:39.59

But then the colours are all wrong (see below)


So, I’m not sure whats going on. Can anyone help?

I’m running Lubuntu for now.

You try turning off the ‘Load UI’ tickbox in the bottom left of the blender file browser when you open the blend file.
Or you could try appending the scene from this file into a new blend file

Thanks for that, the Load UI did allow me to load the blend, but I still have the bizarre behaviour with the colours… :spin: