Grab object against another object


I have fluid sim droplets hanging in air on flat level imaginary surfaces.

Is it possible to select 1 droplet and push it toward obstacle surface until it’s bottom side center is same with surface center cordinate and droplet starts rotatating evenly with surface.

I don’t think you can edit a fluid sim, but there might be a workaround or method that I am not aware of.

Yes but after i apply fluid modifier and work with mesh data. I only need to work on 1 frame, it’s not animation.

And maybe if possible, limit grabing to length. Like if i want to grab inside obstacle 1mm or 2mm, because most fluid bottom surface can’t be in air.

Game physics simulation have obstacle. But can i work manually in edit mode with obstacle and mesh?