I’m still new to blender (using it around a week). I was wondering if there is a way (in edit-mode) to move/grab/translate a number of selected vertices such that the active-vertex snaps to the 3D-cursor.
Eg. I can’t use Snap->Selected-to-Cursor, as it will snap all selected vertices to the 3D-cursor instead of only the active-vertex while “moving the selected ones along”.
Intuitively I’m looking for something like
- Pivot: Active-Element
- Snap-Element: 3D-Cursor
(This would ofc not make sense, since there would be only one snap-element… :rolleyes:)
PS: There is no vertex/edge/face/volume/grid-line to use as snap-element while grab-bing.
Suppose I wanted to place a wall (already modeled) on a given mesh, such that the start of the wall sits exactly at the center (given by the 3D-cursor) of the mesh.
Greets, Sirow :spin: