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Oh no, thanks i found solition - it was windows variable
The v1.3 patch is out! A ton of changes, the main highlight being Alpha, Albedo, Roughness, Metalness and Mixed Normals support!
Grab it at the usual Gumroad link, here.
Check out the full list of patch notes here if you own the product (which is still free).
Usual support for the release, shoot me an email via [email protected] or join the Discord Support Server for the same service.
Pushed v1.3.1 to fix some minor bugs <3
Hey everyone, GrabDoc 1.4 is done! This version is a complete overhaul of the codebase which comes with a ton of new and improved features.
Here is a summary of the new changes:
- Support for Blender 4+
- Revamped UI
- New Emissive bake map
- Cycles support for all compatible bake maps
- Notable inclusion here is a cycles implementation for Curvature
- Single or âOfflineâ renders no longer require the export path be set, bakes to temp directory
- Overhaul of internal bake maps system; 20%+ increase in baker speed
- Overhaul of internal material re-import system
Overall Iâm incredibly pleased with the results, GrabDoc is the most stable itâs ever been!
To purchase GrabDoc head to the Gumroad storefront
To download GrabDoc head to the GitHub releases page
If you like my work consider purchasing the add-on, itâs extremely appreciated! <3
Also as a heads up, I submitted version 1.4.1 yesterday to hotfix some day one bugs! Links in the post above.
Hey everyone, I submitted GrabDoc v1.4.5 to the Gumroad and Blender Market marketplaces today. This is a Blender 4.2+ compatibility patch, but there is one noticeable new feature: Texture map packing! You can now pack select images into a single image on export. Big thanks to CGDJay for this inclusion.
Just letting everyone know that GrabDoc is now available in the Blender Extensions program!
This means you can install GrabDoc directly in Blender 4.2+ with automated updates and without any hassle. Example shown below:
Iâm working on some documentation for GrabDoc, and I recently made this helpful cheat sheet for new users that might only need a few pointers to get kickstarted:
You can check out the WIP documentation here: https://github.com/oRazeD/GrabDoc/wiki
Hey everyone, I released GrabDoc 2.0 today!
This was originally going to be GrabDoc 1.5, but I ended up breaking down a ton of development barriers in a short period of time and wanted to take advantage of the opportunity. GrabDoc 2.0 is not a new product, meaning you wonât need to buy it a second time.
Enjoy the update!
Links
Gumroad
Blender Market
Ko-fi
Update Notes
This version of GrabDoc was developed in Blender 4.3.
Whatâs New
- Refactored UI.
- More modular; easier to hide UI you donât need after initial setup.
- Bake maps will now outline required and optional socket names the shader supports.
- Improved internal documentation and user tooltips / warnings across the board.
- Refactored internal baking and node system.
- Developing new baker types only takes a node group and a few minutes now!
- Clean-up on Map Preview exit has been fully automated across all bake types.
- Created the first complete documentation for teaching the inner workings of GrabDoc.
- Added a button in UI header that redirects to the documentation webpage.
- Added multi-baker support for all bake map types.
- Added âCustomâ bake map type.
- Use any Node Group as your baking shader. (BYO shader!)
- Added âAlphaâ socket support to most bake types
- Occlusion, Material ID, and Custom bakers leave this socket intentionally unlinked
- Added filtering overrides for all bake map types.
- When disabled, filtering will now render with a .01px filter. (Canât turn off fully)
- Enabled by default on Material ID baker.
- Added bevel weight support to Normals baker. (Cycles only)
- Added invert support to Occlusion and Metallic bakers.
- Complete coverage of grayscale maps with inversion properties!
- Added remaining built-in Blender methods for generating ID maps.
- Added default relative file path for export path.
- No longer required to set a path before exporting, just save the Blend file!
- Added User Preference to disable GrabDoc bindings while in Map Preview.
- Pressing Escape while in modal operators (move, rotate, etc.) would also exit the preview.
- Avoids friction for users that prefer working in Map Preview.
- Moved auto-camera exit option for Map Preview to the User Preferences.
Fixes / Changes
- Objects added while in Map Preview will have materials automatically applied.
- Avoids needing to leave and re-enter preview every time you add a new object.
- On Map Preview exit, the shader graph clean-up automation will no longer remove GrabDoc node groups added to the graph by the user.
- These make for great example cases when making your own node groups.
Add
âGroup
âGD_Normals
âŚ
- Bake maps not supported in all baking engines will now be disabled by default.
- Shouldnât see any empty textures exported using default settings now.
- Bake maps that require shader manipulation.
- Improved scene property caching and loading methods for Map Preview.
- Disabled system for avoiding material application based on camera frustum in Map Preview.
- Fails in some edge cases while not providing significant speed increase in smaller scenes.
- This optimization still exists as a setting in User Preferences.
- Fixed a handful of unreported bugs with previous builds.
Known Limitations
- Presets, Marmoset support, and Channel Packing only support the first generated bakers.
- Multi-baker integration disabled for this functionality, shouldnât see errors appear.