I have another lame newbie question. Couldn’t find the answer on the forum.
I have discovered on this forum that I can bridge two faces by selecting the faces in edit mode and then pressing the F key and selecting ‘Skin Faces/Edge-Loops’. That works well. However the resulting new faces seem to have a gradient shade applied to them which is also shown when I render. Why is this and how can I get rid of it? I began my object with a plane which I then extruded so I don’t know if that is causing the problem.
No, just tried creating a cube, duplicating and then doing the same thing to join two faces and had the same issue.