This seems like it should be simple. I want to apply a gradient to a sphere and rotate the gradient to a desired position.
I applied a gradient texture node (linear) to a color ramp and then to a diffuse shader. No problem there, but I can’t rotate it. It’s stuck on the the x-axis. Other gradient types (quadratic, etc.) don’t cover the whole sphere. I’ve tried texture coordinates, mapping nodes, and math nodes, but no luck.
Has anyone ever tried this successfully?
Thanks for any help.