DanielSDZ
(DanielSDZ)
December 26, 2007, 4:02am
1
i want to make a plane game but i want to know how i can make it go faster and faster and faster, not just edit the location and it goes at that speed the whole time, but so it changes up till a full speed.
and how to i make it break but not imedialtely, also slowly but not too slow.
Thanks;)
DanielSDZ
(DanielSDZ)
December 26, 2007, 4:04am
2
Oh, one more thing, in the begining i want a choise of planes to be before u, so u can press left or right to pick and enter then to start the game.
i looked all these things up on google, didnt work
Use the “Force” values in the motion actuator instead of DLoc. “Force” will allow your object to slowly speed up and slow down.
~~Stu
DanielSDZ
(DanielSDZ)
December 26, 2007, 10:53am
4
ty but how do i make it stop after a point?
You could set up a simple python script
cont=GameLogic.getCurrentController()
own = cont.getOwner()
pressup = cont.getSensor("up")
pressdown = cont.getSensor("down")
print dir(cont)
move = cont.getActuator("move")
speed = move.getDLoc()[1]
if pressup. isPositive():
own.go = 1
elif pressdown. isPositive():
own.go = 0
if own.go == 1:
speed = speed + 0.001
move.setDLoc(0.0, speed, 0.0, 1)
GameLogic.addActiveActuator(move,1)
else:
speed = 0
move.setDLoc(0.0, speed, 0.0, 1)
GameLogic.addActiveActuator(move,0)
This is not my script. It was in a tutorial somewhere…
ititrx
(ititrx)
December 26, 2007, 11:49pm
6
There is a example of a car at blender.org in the physics test downloads for 2.43, I think its that one…
It a cool car to play with… When it starts the front comes up and when it stops the front drops down and the back moves up…
Take it apart and see what you see. I was going to do that today, but got side tracked on something different.
DanielSDZ
(DanielSDZ)
December 28, 2007, 5:18am
7
um…where am i supposed to type that? lol
Wunderlust
(Wunderlust)
December 28, 2007, 5:28am
8
DanielSDZ
(DanielSDZ)
December 28, 2007, 9:12am
9
ok, u guys are confushing the hell outta me, ill make the game then come back to u ppls
itytrx
(itytrx)
December 30, 2007, 10:45pm
10
http://www.blender.org/development/release-logs/blender-242/game-engine-physics/
Click on the link there, or here:
http://download.blender.org/demo/test/engine-physics-demos-2.42-preview34.zip
Unzip and click on the vehicle3_Steering fix.blend
When it opens, expand the window with camera in it (mouse over that window and press space shift)
press the 0 on the numpad and press play. What you see in the window will surprise you after you press play. Its not a box.
Hey Turin, you and i read the same tutorial…hasn’t everybody? Well, except for DanielSDZ…