Can anyone help me? I’m getting a grainy black shimmer on one face. I think related to where light hits it. It only show sup when i am moving my view in the viewport. when still it disapears.
It only happens on this one face, and only when ihave this specific material applied.
If it is only happening with one material on a specific face and disappears when you stop navigating, it might simply be Eevee calculating the light and shadows, the new version of Eevey can have noise that gets sampled out, yes Eevee can have noise and does do samples a lot less than Cycles needs but still some. Eevee also uses de-noising.
Eevee is fast but not “real time” like Unrreal or an optimized game engine.
I presume your final renders will be fine as final renders do more samples than view-port.
Thanks everyone, here is a better video. I have checked for overlapping faces, and as mentioned this isnt happening when i have any other material applied to the same face.
Select the faces in edit mode where the problem occurs and then open the UV editor, at the top you can select the textures and cycle through them to check for any problems in the areas where the selected faces are mapped.
btw, try unplugging the displacement map for the floor material and see if the problem disappears.