How do I get smooth cast shadows in Blender 2.49b? I can render at OSA 16, Q: 100, 2560x1600 JPG RGB, 100%, and still get grainy shadows, especially at the edges. Yet the rest of the render is smooth. The surface accepting the cast shadow is smooth, so it’s not producing the grain.
Other buttons in Render pushed: Shado, EnvMa, Ray, Radio.