Grapes

(artell) #1

Hi this is my first post here, and this is my first “food picture”, I hope it looks tasty! :-p
Shaders: Subsurface Scattering, reflection was used, combined with a dust shader in order to make the grape texture softer. I would have liked to blur the reflection, but that feature was not in CVS yet - but recently added with SVN.
Blender was used for modelling, lighting and rendering, The Gimp was used for post-production effects.

http://features.cgsociety.org/gallerycrits/96051/96051_1190571338_medium.jpg

(The watermark is from CgTalk, because the picture url is directly linked with cgTalk forum)
If the picture is not visible:
http://features-temp.cgsociety.org/gallerycrits/96051/96051_1190571338_large.jpg

lucky

0 Likes

(the blenderizer) #2

WOW thats amazing

0 Likes

(SergeantOreo) #3

That looks very good. Something about the grapes doesn’t seem realistic.
If I figure it out, I’ll let you know. How do you make a dust shader though? :spin:

0 Likes

(bobtronic) #4

hm tasty, the grapes look great

cheers,
Bob

0 Likes

(TheANIMAL) #5

Wow, incredibly impressive, can we see any material setups or blender screenies please?

Welcome to Blender Artists!

0 Likes

(superkoop) #6

Using a build with glossy reflections on those grapes would make this one perfect! Because I think some of the grapes are just a tiny bit too reflective. But I’m just nit picking.
Again this is, AWESOME.

0 Likes

(mrcool) #7

wonderfull!

0 Likes

(IamInnocent) #8

Nice success. :slight_smile:
Blender needs that.
Will you propose it to the official gallery?
It’s a sure hit.

Jean

0 Likes

(gallardo) #9

I love the smell of gallery-work in the morning…errr evening. :yes:

Gallardo

0 Likes

(StompinTom) #10

awesome! very photoreal. looks like it couldve been rendered in Vray or something. any screenshots? material settings?

0 Likes

(BlackBoe) #11

Man, get yourself a svn build at graphicall.org or somewhere. Your grapes are so close to being perfect, the soft reflections would most likely finish them completely.

0 Likes

(Ace Dragon) #12

The blurry reflections will finish the realism, it looks almost perfect, good job.

0 Likes

(SergeantOreo) #13

I think the grapes are a little too reflective (but then again, I’m hardly a Blender expert).
Blurry reflections would make this look very nice. :smiley:
This needs to go in the Blender.org gallery for September!

0 Likes

(BigBlend) #14

The grapes are to close to each other. Other wise it looks great.

0 Likes

(free_ality) #15

Wowza, really nice! The blur looks overdone(something I rarely say), but even so, looks extremely realistic!

0 Likes

(blenditall) #16

Awesome, needless to say.

I don’t think the DOF is overdone. It looks exactly like what they do in food magazines/cookbooks.

I know this is a picture of cookies, but you get the idea:

So I say leave that part as it is.
5 stars.

0 Likes

(Master Danix) #17

it looks photo realistoc,a bit reflective,but very impressive

5*

0 Likes

(artell) #18

Thank you all for your comments, i’m glad you like it :o I totally agree about the blurry reflection, maybe i’ll re-render it. I’ve proposed the picture to the official gallery.

I’ll post material settings screenshots as soon as possible.

0 Likes

(artell) #19

Ok so here are the material settings:
Grape mat (no texture)

Dust mat

Node setup

The grapes are to close to each other. Other wise it looks great.

I have to agree, although i’ve seen photos with very tight grapes.

Thanks for your replies!

0 Likes

(Shump) #20

Is that rendered in Blender Internal!!! O: I guess you used radiosity…

0 Likes