I have an object keyframed from point A to point B and i want it to make a precise curve between these two points.
To control the angle of the curve precisely i’m going in graph editor and play with my Y and X axis curves, but when i find the good angle it also affect his speed by making it “stop” at the end.
I want this same angle but with the object going constantly at the same speed, how can i do this ?
When i put it in “linear” interpolation it make the trajectory AND speed constant, and when i put “bezier” it make both of them unconstant (start & stop). How to separate the control ?
I hope it’s clear, let me know if u have any info or need precisions, thanks by advance!