I have a question about it. Everyone tells me it’s important but not how to use it. The only examples I came across is of people moving cubes around. Which is easy, because there are only a few curves.
But I have three characters and each of them give me about 50 curves to work with. Do people expect me to go over every curve on every keyframe on every character in my scene? If that’s true, might just quite 3d animation while it’s early. Because that is pure madness if it’s true.
Can’t you just animate without using the graph editor and still get good fluid animation? Or is there a system I’m suppose to be using that no one of youtube mentions?