What is the best practice for character animation and dealing with transforms along the local axis? The example is shown in a sphere but I normally face this problem animating human characters.
Let’s see if I understand this correctly. Rotating the sphere along Z axis and then moving it along the local y results in a global transformation of X and Y. This is correctly reflected in the graph editor where I see a curve for both the y and x axis.
If what I really want to do here is control the timing of the sphere moving diagonally here across the local y-axis, is there any way to have this represented as a single curve in the node editor? I can of course try to adjust each curve separately but it’s difficult to adjust the timing of a diagonal movement by doing a vertical and then horizontal adjustment one at a time.
Is there a matter of doing wrong order of operation or are there other ways animators deal with this issue? Are the in-between tools the best way to accomplish what I want?