Graphicall Builds not working

I’m not sure if it’s just the builds I’m downloading or my computer, but whatever it is, every build I’ve downloaded from Graphicall doesn’t work in the same way.

The two types that I’ve downloaded have been Camera Tracking builds and Cycles builds.

I’ve downloaded a total of 6 Cycles builds, and on every single build, when I create a mix material, the object with the material turns black. It doesn’t matter what I do to it from then on, the only way I can change it back is by not using the mix node, and I’m sure you all know how restricting that is.

I’ve downloaded 3 Camera Tracking builds, and each one tracks one to three frames then stops.

I’m extremely upset with this, and I’m not entirely sure what to do. I’m using a Toshiba Satellite L555, and I’m running Windows 7 Home Premium, 64-bit.

Any help, thoughts, or comments are greatly appreciated, and I can only hope that Cycles will work when 2.61 is released :frowning:

I have similar problem. I have tried about four times to download the latest blender builds with cycles but all the time the .7z files I download are either corrupt or invalid .7z files! I hope somebody can help us here.

SSimpossible - if you still want to try, I just managed to download a build and finally had a feel of blender’s cycles!
The build I downloaded is: Cycles(With CUDA + OpenCL) r41599 by DingTo.

I think I solved the problem anyway! I was previously using a Mix node (Add >>> Color >>> Mix), but this time I used a Mix Shader node (Add >>> Shader >>> Mix Shader), and it worked! Thanks for telling me the build you downloaded, too :yes: