I run Fedora 16 and when I download a linux build off of graphicall.org It doesn’t run when I run ./blender in the downloaded directory in the terminal. Does anyone know why or how I can fix it? It does this with every build I download except the one directly from blender.org
I can’t say as i don’t use a linux OS, but when you mention the one directly from blender.org, is it only the “stable” releases, or have you tried the buildbot releases that follow the up to date blender revisions to see if they work ?
Oh by the way this is the error message I get when I run ./blender
./blender: error while loading shared libraries: libopenal.so.1: cannot open shared object file: No such file or directory
It’s probably missing dependencies. No word about what might be wrong in the terminal?
Also might be the permissions that’s off. You’ve set the binary as an executable?
Ok so I messed up I actually have a 32 bit and the build mentioned above is 64 bit smacking head against desk repeatedly SO I downloaded a (supposedly) compatible build for 32 bit for linux. So I downloaded this build http://graphicall.org/840 But when I run ./blender I now get this error:
./blender: error while loading shared libraries: libpython3.2mu.so.1.0: cannot open shared object file: No such file or directory
I checked permissions, all are fine. For dependencies I have no idea what it needs.
BMesh + CUDA + Kernels are in trunk, so you can work with builds from buildbot.
You may need cuda toolkit for kernel building on linux/OSX for older GFX cards > http://developer.nvidia.com/cuda-toolkit-40
The new toolkit 4.1 is slow with cycles, take the older 4.017.
Search for libpython3.2 in your system, the builder not included python or use a different one.
If you find libpython3.2m.so.1.0 on your system, you have to symlink it from libpython3.2mu.so.1.0.
ln -s libpython3.2m.so.1.0 libpython3.2mu.so.1.0
Ok I’m gonna try that but I really don’t know how to install CUDA toolkit is it just download and click to install or do I have to compile the whole thing?