i have to convert very large .svg files, about 100000-200000 knots, to stl with much more than 1 million points. i did not find a way to reduce the knots in the svg, these are patterns with irregular shapes, and quite a lot of them.
my actual computer is quite slow with it. here the specs: i5 750, 4 cores, geforce gt230 graphics card, 4gb ram.
i am thinking of upgrading ram and maybe graphics card. but i dont know whether blender uses the graphic card or the cpu to process this svg to stl conversion.
what would be the best to get a reasonable workflow? i have to upgrade ram to 8 or 12 gb anyway because of another programm that is hungry for ram.
i do very little rendering with cycles, a little bit for furniture.