This is really cool and its coming for Blender in the future, but I am wondering if this can be done with geometry nodes in its current state?
I’m not sure if it’s possible right out of the box yet, but with some custom nodes it is for sure.
Check this out. https://youtu.be/xt_7rtneZ6g
Why do they think they can pull this off while Fabric Engine failed?
Wasn’t Fabric trying to do everything? GraphN is mainly focusing on level design , so it should be successful and they offer exporting to UE5 with a click on a button. The beta is open and you can try it for 30 days.
I am still waiting for the Blender addon…
It did actually less than this. It was mostly visual programming framework.
For Blender, we don’t want to build a full-blown integration but target specific pain points of the software like faster FBX import/export, faster Blender → UE5 data transfer, etc.