What’s up? It’s been awhile since I’ve visited the forums, but I’d like to announce the upcomming version of my grass generator! Here’s an image I created with my script in combination with the L-system tree generator by Armagan.
took 55.57 seconds to generate
Subsurf level 1
1 spotlight with a 2560 kilobit shadow buffer
1 quadratic, spherical point light
52.81 seconds to render the scene
So the render took about 53 seconds… compare that to the hours it would take if those blades of grass were comprised of static particles! Also, the grass can receive and cast shadows!!! Since the grass is a mesh, IT’S ANIMATABLE! This version overcomes the vertex limit errors of previous grass/hair generators. You no longer have to split up the ground mesh! This can still run on multiple ground meshes at once as well!
Download it at http://www.fireengine51.org/blender/grass3.zip