Grass scene with geometry Nodes

Forest / Grass scene, rendered with Eevee. Made procedural with geometry nodes. Hope you like.

I made some tests to get into geometry nodes.
Its better than particle systems for scattering objects but what I´m is missing is a setting to limit the objects in the viewport. Like you can do with child particles or the percentage slider for viewport display in particle settings.
As it is now its gets to heavy to work with dense grass.

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