Hey guys, I’ve been having some trouble generating nice looking grass. I am working on an animated short, and I have a very large hilly plane as a ground mesh. I have tried just generating static vectored particles with grass texture, and that would be acceptable but for a few problems.
- I did a couple tests, and even with 300,000 particles generated, it still looks very patchy.
- I have characters that are very low to the ground with particle generated hair controlled by force feilds. So it would deform the grass particles if the force feild got close enough. I can work around this, but I would rather not limit the animation. If there was a way to somehow “apply” the force feild’s deformation of the hair particles that would work perfectly.
Any help/Ideas would be awesome. Thanks!