Ok so I’ve said before I’ll start working on porting it one the beta comes out. That’s happened, so I’ll be getting started by end of next week. (I’ve got finals next week, can’t start earlier)
I’m not sure how long it will take. I could do a basic port—just make the main stuff compatible—or I could do something more wholistic, to really integrate it with 2.8: Specialized tools, properties we couldn’t do before, perhaps even get the Eevee shaders up and running, and probably do some optimizations while we’re at it.
I’m leaning towards the second, and that will take a while.
But perhaps, once I get started, I’ll make the 2.8 version a beta—so I’ll push updates more frequently, if you want to test it as it develops, but again the full main 2.8 release will take a while.