some species shade emitting like this, others shade fine.
I guess screen space reflections make it shiny.
Hi, I’ve ran into a bug that causes some of the grass in a scene to go black after saving here is a before and after image.
I believe this is the same as what skarkkai pointed out, I’ll push that update to Julius have him upload the fix as soon as we can
wow, that scene looks pretty cool, though! Be sure to keep me posted
I am able to save the file now without the grass being black after I changed the quality of the material. One last thing the colors are now slightly different in the dead patches and the file size has been cut in half from 735 to 369 MB.
If you can send before/after for the dead patches, I can see if the issue is in the textures or elsewhere
I also had some issues with the dead patches looking different between saves but I never really noticed until near the end of my project. For sure it’s a bug.
Actually just fixed it, in the material tab there were these empty materials when I removed them and saved the file no more black grass and the dead patches of grass are the correct color. The file size is still different from the original, went from 735 to 654 this time. I’ve also noticed that when deleting a system from the graswald menu it will leave behind an empty particle system.
I encountered another problem, not with the add-on, but in general. I tried using often suggested patches instead of single models, but I found that the memory doubled and also a slightly longer render time… Any idea why?
Nice to see some tests to try larger areas (even if the tests are not going as hoped). For use in real archviz scenes being able to scatter around grass on huge areas is a must. If grasswald could be a forestpack for blender I would switch to blender right away.
I guess if you instance a heavier model the geometry doubling is no surprise…
That’s what 's instancing’s about isn’t it ?
And I guess rendertimes are also a bit geometry dependent.
Not a coder though so maybe someone wiser explains…
I had a similar issue when I tried creating Graswald patches. I used patches all the time in ForestPack and it would reduce memory usage. I’m guessing it has something to do with Blender’s instancing system. I wonder if when Everything Nodes is done we can use something other than particles to scatter grass.
I’m having the same problem here as a few users above had, in which the materials aren’t loading when I reopen a file. I’m in 2.8, using the latest GrasWald (01c.zip).
What were the solutions to this?
EDIT: I switched the materials to medium and they came back on. I’ll try switching them back to High and see if that works.
EDIT 2: Nope, it didn’t work. I’ll try switching back to Medium, saving, reopening, and then switching back to the High quality materials.
EDIT 3: I upgraded to the latest 2.8 and it seems to work again.
EDIT 4: Nope, it’s still not working. The materials are all over the place. Some work with High, some with Medium, and some with Low.
This is super frustrating.
I haven’t had a chance to do any maintenance since January, so I cant claim full compatibility with the latest 2.8.
See full response in Graswald_Release
Hi, I recently purchased Graswald and was playing around with it tonight and came across this. Some of the flowers have the origin in the center, so they’re not emitting like they should. I’m still using 2.79.
Hello Adam, I believe this is because you have the height set to something other than 1.0
Try checking under the shapekeys section of the growth panel.
That was it, thanks! The dandelions were set to 0.5 by default and the other two were at 0. Here they all are at 1.0.
Hello everyone, its been a while.
The rebuilding of graswald for 2.8 from the ground up is making good progress—I currently have a functional version (with reduced features) and hope to have a serious beta in about two weeks. There will be some ui changes, but I believe they are for the best. I’ll keep you all posted.
But for now, here’s a preview: