1348 tiangles and one 512* RGBA-texture on the character
132 tiangles and a 128* RGB-texture for the shovel
I learned alot on this project. It was practicaly the first time I textured something, and alltough the results wasn’t that great, I’ve gotten to know the workflow better.
My only crit is the pedestal - it’s ruining the whole image. It’s too bright, taking the attention away from the character. Make it darker and put some skulls or bones around
I decided that instead of making a good loking, half finished character I’d make a half good loking, finished character I’ve seen to many good projects fall just becouse the artist bit of more than he could chew.
It’s an alpha texture (static particles isn’t a very good choise when it comes to game characters :p)
I definitely agree. I actually started making a better one, but I never finished it. Might pick that up later… maby…
Yes, really good, i like the concept and how you made the mesh!
If i can add a little crit to what has been said yet, i think the eyes are a bit too white, something more similar to the concept would be nice. A yellowish shade, someting like “unclean” ivory. Sorry for my english hope you understand what i mean.