Gravedigger

http://www.swebucket.com/inside/pictures/41/be7192a472e537bd2b0bf39953ab8bb4.jpeg

1348 tiangles and one 512* RGBA-texture on the character
132 tiangles and a 128* RGB-texture for the shovel

I learned alot on this project. It was practicaly the first time I textured something, and alltough the results wasn’t that great, I’ve gotten to know the workflow better.

EDIT:
Concept art: http://www.swebucket.com/inside/pictures/41/ad90999ba16074f8a9bb2eebef8e66a4.jpeg

Oh, and here’s the wires: http://www.swebucket.com/inside/pictures/41/f379b0748582cc03ff8ddb5fcddc92e3.jpeg

C&C Appreciated

Very nice, I like the texturing a lot.

My only crit is the pedestal - it’s ruining the whole image. It’s too bright, taking the attention away from the character. Make it darker and put some skulls or bones around :smiley:

how did you do the hair? particle, or alpha texture?

Very nice! It is a great game character

Finished so soon? Well done :wink:

The sketch looked better though.

Aligorith

I decided that instead of making a good loking, half finished character I’d make a half good loking, finished character :wink: I’ve seen to many good projects fall just becouse the artist bit of more than he could chew.

It’s an alpha texture (static particles isn’t a very good choise when it comes to game characters :p)

I definitely agree. I actually started making a better one, but I never finished it. Might pick that up later… maby…

Yes, really good, i like the concept and how you made the mesh!

If i can add a little crit to what has been said yet, i think the eyes are a bit too white, something more similar to the concept would be nice. A yellowish shade, someting like “unclean” ivory. Sorry for my english :slight_smile: hope you understand what i mean.

Hihihi ! he make me really laught, I like him. Really good characters.