For a first public release this is pretty good indeed. After testing, some comments:
SVG files are not always correctly opened.
performance is not great when working with more complex files. PhotoLine, for example, leaves Gravit in its dust. In particular viewport performance is much too slow in Gravit (fast mode does not seem to make a difference, and reduces the quality too much).
edges have anti-aliasing problems here and there
fills. gradients, etc. are not updated in real-time when moving nodes with the subtool.
moving objects is displayed with outlines only. Even when using the keyboard cursor keys.
no thumbnail previews in the layer panel - which is very frustrating.
the GUI is not customizable at all. Document tabs are placed at the top right? And no option to configure these side by side, it seems.
On the other hand, the tools are generally very good. Selection works quite well, and the pen tool is great.
Definitely has potential. I just fear that the competition might be a bit too far ahead at this point.
Well it is HTML based - so yes it will always lag behind other apps.
That can be an issue for somebody who has dense illustrations. I think their target are people who need to make a logo, maybe a small booklet or such. Being HTML on the other side makes the system extremely portable. It runs even on an iPad very well. They will soon support keyboard on iPad Android too.
I posted them some tips about distortion and wrap - those I highly miss in Affinity Designer. That is the only thing I miss from Inkscape.
When they improved the font support, have text styles included, and refined the master pages then for DTP work this will become quite nice to use.
It work on ipad but i can’t tweak some slider with the pencil for example the alpha slider, opacity not working with touch i hope it can be fixed the menu system > sub menu it difficult to access on ipad disappear when I touch.
While these web apps. seem novel, I do wonder about their long-term practically as long as web languages are slower than their offline counterparts and as long as we continue to see a trend of ISP’s imposing data limits (unlimited plans are becoming extinct in many parts of the US).
The data thing especially can potentially become a real issue if these apps. send info to a server and back whenever a tool is used (and then there’s the fact that downtime on their end can mean inaccessible work, so a risky business if you actually decide to do commission pieces).
One other thing that came to mind, the third risk of web apps. is that there’s no avoiding updates (so if there’s a turkey of an update that brings bugs or breaks your project, you’re out of luck).
The network tab in web dev tools (F12 in Firefox) will show how much data it uses. Spoiler: It’s only ~2MB. Assuming your ISP is Cox, that is 0.0002% of your monthly cap. Streaming is what the datacaps are trying to deter. Netflix et al are killing cable tv subscriptions. I’ll be surprised if they even enforce it on people that have cable tv.
Anyway, the standalone version is probably using Electron. I wouldn’t say it performs awesome, but it isn’t as constrained as a browser either.