Gravitoss -- Early WIP with demo (UPDATE: Level 2)

I present Gravitoss! (i keep wanting to type Gravitoos :D)

Whoops, didn’t pack…now i did :smiley:

This is a simple puzzle-ish, maze-ish game. Hell, i dunno :smiley: just play and you decide

Controls:

  • W to launch forward.

  • A to rotate right.

  • D to rotate left.

  • Mouse to move cursor.Goal:

  • Try to reach your destination planet. To locate this planet, run your mouse over it. If it flashes orange and blue, that’s your target planet (i had to do this cause perspective doesn’t really let you change color acurately).

  • If you get inside one of the blue rings, you’ll be sucked towards the planet. This is bad, unless you use it to your advantage. Touching any planet will either make you win or lose. Read the first goal to learn how to find which planet to land on.Tips:

  • Uh…Good luck :Dhttp://www.mediafire.com/?ogsmncb2dzj
    UPDATE!! Level 2:
    http://www.mediafire.com/?jvvjuimzhgb

Attachments



I gotta say, that was really cool!!! The physics are great, it is very creative and original, I love it. Great use of your gravity script!

~Túrin

Very interesting.

nice job but you should have it so you cant go out of the cameras range
very fun

downloading…

i know it, n thanks. problem is, i can’t just add a constraint, cause then you could be launching and all of a sudden halt. If you can kinda inverse place… you know like astroids, and pacman, (which i don’t know how to do), you could kind of cheat. I wanna do this, problem is, i don’t know how. ah well :smiley: any advice would be nice. working on Level 2 atm.

level two is up! see first post.

This level is more about timing :smiley: pretty frustrating at times. Any critiques on level design, or new ideas?

I downloaded it, and liked it very much, although I can’t find the target planet. (my cursor dissapears when I start the game.)

about the camera, you cold try parenting the camera to the spaceship? that way the spcaeship can never leave the camera’s field of view. (since this is a top dwn game you would have to parent to a vertex)

Usually this kind of “perfect” or “set” camera system is too hard to play with. With the movement of the player’s object, it feels like the environment is moving and not the player’s object.

Huh. I dunno what to tell you about the cursor, mine works fine :eek:
About parenting, then what do i do about when people just go around? maybe i’ll make it so there are pickups you can collect, that way they wouldn’t want to go around as much…I think i might have an idea.

@MASSter: uh…i can’t even imagine it that way :smiley: i think of it like astroids, or pacman camera? oh well, lemme play around and see wat i can get

Heres a comparison of the two (for no track, just top view, i used no camera, just top view. i couldn’t get two cameras to work):

Is there a way to track in global coordinates the player? that way i’d have no rot? Also, so the cursor follows correctly? maybe i’ll make this an option…