Oh sweet, it’s blender half life!! xD
It’s cool how objects slingshot while gravitating toward the centrer but it can be a bit weak, if you turn too quickly you lose what you’re holding. Is there any way to change this?
Yea, I’ll try to fine tune it, but the problem is that it is getting all the objects in a radar cone so as soon as an object goes out of the cone, it just falls down
I don’t know. I’ll download urs in a second. I’m making mine for the GE competition and it has a gravity setting, a teleport setting, and a time setting.
EDIT: Cool. Urs is pretty fun. It’s like a big electromagnet attracting all of the objects together. Mine only works on one object at a time
Great! I just googled “Mac Mouslook fix” trying to find my old thread and I saw “Thanks to killer”, Lol. Thanks for crediting me. I hate it when people steal things I made without credit, lol. I feel like a celebrity because in the last few months a ton of wip threads say “Thanks to killer for” something i made. I guess that’s the good thing to make a lot of resources
Nice work. I’ve also worked on a gravity gun project, but in the aim to acheive something moe similar to the one in HL2. The left clic is used to turn on the gun and the right gun is used to eject cubes when they are held. It’s for a mathematical project, so don’t worry about the strange equations on the cubes. You can also try the scene “Niveau1” which is the first level of the game.
The most difficult part is to know when to “hold” a cube and when to apply the attraction force. Sometimes the speed obtained is so huge that the cube disappear because it’s already miles away.
that is totally awesome superrom:yes::yes::yes::yes::yes::yes::yes::yes::yes::yes::yes::yes::yes::yes::yes::yes::yes::yes::yes::yes::yes::yes::yes::yes::yes::yes::yes::yes::yes::yes::yes::yes::yes::yes::yes::yes::yes::yes::yes::yes::yes::yes::yes::yes::yes::yes::yes::yes::yes::yes::yes::yes::yes::yes::yes::yes::yes::yes::yes::yes::yes::yes::yes::yes::yes::yes::yes::yes::yes::yes::yes: