I’m trying to make a jumping character with a simple test cube and logic, but the trouble is that even with the gravity set to 25 (maximum), the speed that dynamic objects fall seems very slow and floaty.
It looks better if I scale everything down, but then things need to be literally about 20 times smaller (5% of original size). When the bounding box is shrunk to fit the model (about .2 units) the character frequently just falls through the floor.