Gravity seems slow and floaty... even at max?!

I’m trying to make a jumping character with a simple test cube and logic, but the trouble is that even with the gravity set to 25 (maximum), the speed that dynamic objects fall seems very slow and floaty.

It looks better if I scale everything down, but then things need to be literally about 20 times smaller (5% of original size). When the bounding box is shrunk to fit the model (about .2 units) the character frequently just falls through the floor.

Any ideas, anyone? Thanks!

You could use a simple Python script to manually adjust it until you are satisfied


import GameLogic as GL
grav = {whatever you want your gravity to be. . .}
GL.setGravity([0.0, 0.0, grav])

Hope that helps. . .

Thanks Túrin!

Initial impressions look good. I’ll keep playing with this tommorow and see how it goes. I can imagine all kinds of fun with this…

Muchos gracias! :smiley:

Since… some version, GameLogic is automatically imported so you don’t need to import it in the script.