OK, here’s my problem. Long time 3D user (like, since C4D V4 on Amiga), and Blender exclusively for maybe 7 or 8 years. But I have always been aiming for photorealism. Recently, I want to do, or at least play with more cartoon stuff. And I’m there, by and large. I can get cell shading, using the EV ShadertoRGB node, or the cycles toon shader. What I’m after is the drawing outine.
Now, using freestyle, I can get a decent looking, hand drawn render, but hell, it’s slow. (Render that for the geometry takes 2 seconds, spends another 30 seconds on the freestyle).
I can use grease pencil, which is an order of magnitude faster (1/10 render time), but then there’s some stuff I can’t (or don’t know how to) do.
Specifically, fading strokes towards the end, as though the hand drawing has started to lift.
I can do it in the painfully slow freestyle, but can’t figure out how to do it in the much faster grease pencil.
I’ll post a link to a test of the differences, when I put it together.
Also, Freestyle is hugely memory intensive. I have one scene, that will literally destroy my 128Gb RAM trying to render freestyle (with nothing more than a plain white emission shader on the objects), so there’s another reason to try to replicate the look with grease pencil (still on my “to do” test of grease pencil).
OK - here are the comparisons. Two versions of the same scene, the first of each being freestyle, and the second using grease pencil. It is most noticable on the “outline” render that it doesn’t look hand drawn.