This is my next project, and the big guy is a part of a bit bigger scene. But he is the main man. Sculpted in zbrush, textured and rendered in blender. All textures made with one simple image texture and masks for mixing shaders, as he is one object (unfortunately). He needs a little more love, but I leave it to the “honing process” …
And below You can see some previous stages
And the final image You can see here.