great info about edge loops for realistic head modeling

This article was written for maya, but read it anyway :eyebrowlift: as the principles and info is true now matter what program is used. They show both what works and why and what doesn’t. I loved the in depth detail about creating realistic eye, even to the point of modeling the water between the lower lid and the eyeball. Their completed renders are great.

http://www.phungdinhdung.org/Studies_paper/Realistic_face_modeling.shtm

Very nice > bookmarked.

Thanks, mib.

Lots of very useful tips and information there, it might be worth to save the full page to your hard disk in case it disappears later on.

Yep done, I also have the full poles and loops before some of images when offline.