great info about edge loops for realistic head modeling

This article was written for maya, but read it anyway :eyebrowlift: as the principles and info is true now matter what program is used. They show both what works and why and what doesn’t. I loved the in depth detail about creating realistic eye, even to the point of modeling the water between the lower lid and the eyeball. Their completed renders are great.

Very nice > bookmarked.

Thanks, mib.

Lots of very useful tips and information there, it might be worth to save the full page to your hard disk in case it disappears later on.

Yep done, I also have the full poles and loops before some of images when offline.