greatly confused with uv's

Is there a way to see how the lights are hitting a model with tuxtured applied without rendering every single frame?
How do I render from the perspective camera or is that even possible?
Is there a tutorial that covers assigning materials and textures and such?

thanks, sorry for vagueness.

To shorten rendering times you can select a specific area to render using the shortcut: [SHIFT] + [B]

You can use GLSL by pressing [N]. Under the “Display” options look for “Shading” and change it to “GLSL”. Then press [ALT] + [Z] to change the “Viewport Shading” to “textured”.

EXCELENT thank you!!