I´m working on a Diblo type RPG mixed with Skyrim,in the Blender Game Engine called GREDOR
Here´s what I´ve done so far:
-working Inventory script, can be adjusted easily
-crafting, currently WIP
-Fighting system, soon adding abilities and spells
-many Items (dagger, axes, shields, swords, raw materials, COOKIES!!)
Here´s a short video showcasing the most important features:
The inventory is based on an csv table, which means new items can be added in the matter of seconds.
Items stack up and can be moved around in the inventory (just like minecraft).
The story is not really evolved, but will be added when the gameplay elements are done.
Would love to get some replies from you