Soo guys, I’m back!
I finished on the blacksmithing system, fixed bugs, made new items and improved fighting (a bit).
I’m now working on the skill system.
Nines already asked what kind of leveling/skilling system it will be. I plann on something like skyrim, but still with active abilities like diablo 3 or (bad example) League of Legends. I’m not sure if I should make skill trees look like the ones from skyrim or more like something from far cry or Dying Light, so more of a “maze” structure. I wold love to hear some advice about that and how many active abilies there should be from you guys.
For definition: An active abiliy is not a passive bonus but an abilty that is activated by the player.
How ever, here are the screenshots from the blacksmithing:
You slect you witshed blacksmithing style on the left (styles like elvish are coming soon), then your wished type of weapon on the right. Not all types can be produced in all styles, for example there are no dwarfish throwing knifes.
The material, so the top item place on the crafting menu can be choosen freely, but there are some classes that can only be craftet with certain materials. The other Items you need are automaticly substractet from your inventory or chest. To craft the Item you just draw it from the right icon (so the dagger or War hammer in the pictures) and put it in your inventory.
This is it for today,
Cheers Guys!
PS: I really need advice for the skill system